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Hideo Kojima had to delay Metal Gear 2 to go help fix an "emergency situation" on an RPG spin-off of one of his own games
By Dustin Bailey published
News SD Snatcher had an effect on the development of Metal Gear

Hitman 3 has "more surprises to come," teases developer IO Interactive
By Hirun Cryer published
News Expect an announcement later this year

After years working on Hitman, Project 007 lead says working on a James Bond game feels "organic": "It's so close to our DNA that it just feels seamless"
By Hirun Cryer published
News IO Interactive's developers feel "so happy" about working on the new game

The state of IO Interactive in 2024: Hitman developer on Project Fantasy, 007, and staying afloat in a tumultuous industry
By Hirun Cryer published
Features IO Interactive's chief development officer talks games and more

37 years later, Hideo Kojima says Metal Gear was so "ahead of its time" because of its portable radio, not its stealth-action
By Hirun Cryer published
News That's Metal Gear, not Metal Gear Solid

Splinter Cell director says Hideo Kojima's auteur status is well deserved since "the result speaks for itself"
By Kaan Serin published
News The Death Stranding and Metal Gear Solid director is basically a celebrity at this point

Splinter Cell director says Metal Gear Solid's "clear rules" showed the team "how stealth should be done" and "set the rules for any stealth game"
By Kaan Serin published
News Sam Fisher pickpocketed a few tricks from Solid Snake

Metal Gear Solid's 1997 reveal had dev behind rival spy game "despairing" because it did "everything that we were trying to do, better"
By Ali Jones published
News E3 1997 was a tough time for the Syphon Filter team
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