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How Jett: The Far Shore was originally more like No Man's Sky
By Ben Tyrer published
News Latest Edge reveals how the PS5 game underwent a rethink after Hello Games revealed their space-faring sim

How Fortnite and Minecraft virtual concerts kept music alive while we weren't allowed outside
By Edge Staff, Jordan Oloman published
Feature We talk to the artists, developers and organisers who helped bring music fans back together as lockdown held us apart

Meet Twin Suns, the former Halo and Hitman developers building a 'creative and unexpected' AAA action game for console and PC
By Edge Staff published
Feature The former Halo Infinite creative director and IO Interactive executive producer on their desire to walk away from established franchises

World exclusive Jett: The Far Shore hands-on: the stellar return of Superbrothers headlines Edge 360
By Chris Schilling published
News “More than you’re expecting it to be”

In praise of The Duke, the breakout star of Resident Evil Village
By Edge Staff published
Feature How the relentlessly cheerful merchant overcomes some ugly stereotypes to outshine even Lady Dimitrescu

Solar Ash, the new game from the studio behind Hyper Light Drifter, is Edge’s cover star this month
By Edge Staff published
News Discover how developer Heart Machine is making the leap to 3D in Edge’s exclusive interview and preview.

Is the JRPG in danger of leaning too far into its niche?
By Edge Staff published
Feature Games such as Bravely Default 2 give fans everything they want, but don't offer much in the way of surprise

Dreamlike, challenging, and terrifying: Saturnalia wants to send you on a survival-horror holiday to Sardinia
By Edge Staff published
Feature Looking for another creepy village to explore? Santa Ragione has you covered

WarioWare meets Kubrick in Card Shark, a card game like no other
By Edge Staff published
Feature Card Shark is a cheat 'em up from Reigns developer Nerial

The print edition of the new Edge features a spectacular animated 3D cover
By Edge Staff published
News Lenticular printing brings Ratloop Games Canada’s Lemnis Gate to life in eye-popping detail

How Paradise Killer went from "Crazy Taxi meets Gone Home" to a modern indie classic
By Chris Schilling published
Feature Kaizen Game Works talks us through the making of Paradise Killer, its surrealist detective game

DJ Porter Robinson on the future of virtual concerts, from clubbing in VR Chat to browser-based live music
By Jordan Oloman, Edge Staff published
Feature Porter Robinson is bringing music into Oculus VR with the Secret Sky 2021 virtual festival

Open Roads takes Gone Home's developer on a star-studded road trip
By Edge Staff published
Feature Steve Gaynor speaks to Edge about taking the narrative game to new horizons

Insert coin: the campaign to preserve arcade history
By Edge Staff published
Feature We speak to videogame museums about COVID-19, technical difficulties, and one publisher's efforts to keep them running

In Resident Evil Village, Capcom mixes the old and new in a tall tale of Eastern European vampirism
By Edge Staff published
Feature Talking the survival horror game's (many) secrets with game director Morimasa Sato

Final Fantasy creator reveals the game he wants to return to in Edge Magazine
By Hirun Cryer, Edge Staff published
News Hironobu Sakaguchi also chats to Edge about his latest game, the Apple Arcade exclusive Fantasian

What can we learn from the Cyberpunk 2077 launch disaster?
By Edge Staff published
Feature Crunch, mismanagement, discrimination – are CD Projekt's failings a glitch in the system, or just business as usual for blockbuster game development?

Deathloop is the cover star of the new Edge, out now
By Edge Staff published
News 16-page cover story digs deep into Arkane's super-stylish PS5 and PC FPS